How to Play Mafia: Roles, Round Structure and a Narrator's Guide
The full rules of Mafia: how many players you need, how roles are dealt, how the night and day phases run, and what the narrator does.
Türkçe okuShort answer
Mafia is a bluffing game for at least 7 people: players are secretly split into mafia and villagers, the mafia eliminate someone each night and the villagers vote by day to find them. The usual ratio is 1 mafia for every 3-4 villagers. One person narrates: they know every role, run the phases and never play. Villagers win by eliminating all mafia; the mafia win once their numbers equal the villagers'. Short answer: 7+ players, 1 mafia per 3-4 players, elimination by night and voting by day.
How to play Mafia: the basic rules
Mafia is a bluffing game that needs no equipment. All it takes is a crowd and some way to deal roles: slips of paper, playing cards or a phone.
Players are split into two sides. The mafia know who they are; the villagers know nobody's role. The game runs in night and day phases: at night the mafia eliminate one person, by day the whole table argues and votes someone out.
The win conditions differ. Villagers win by eliminating every mafia member; the mafia win the moment their numbers equal the villagers' — from that point on they cannot mathematically lose a vote.
- 01Players: 7 minimum, 9-15 ideal.
- 02Narrator: 1 person, does not play.
- 03Ratio: 1 mafia per 3-4 villagers.
- 04Phases: night (silent) and day (discussion and voting).
- 05Length: 20-40 minutes per round.
How roles are dealt
The simplest setup has two roles: mafia and villager. Once a group has played once, extra roles come in — and that is where the game gains its depth.
Extra roles can unbalance things, so they should not all arrive at once. Doctor and detective are the common pair; both are on the villager side and pull the game their way.
Suggested splits by group size:
- 017-8 players: 2 mafia, 1 doctor, 4-5 villagers.
- 029-11 players: 3 mafia, 1 doctor, 1 detective, rest villagers.
- 0312-15 players: 4 mafia, 1 doctor, 1 detective, rest villagers.
| Role | Side | Night action |
|---|---|---|
| Mafia | Mafia | Eliminate one player |
| Villager | Village | None |
| Doctor | Village | Protect one player |
| Detective | Village | Check one player's role |
| Narrator | Neutral | Runs the game, does not play |
How the night phase runs
The narrator runs the night, and saying every line in the same order matters: break the order and people can work out who opened their eyes when.
The narrator's script goes like this:
The narrator announces the result at the start of the day. If the eliminated player's role stays hidden, the game runs longer — but most tables reveal it, because without any information the voting turns random.
- 01"The town is asleep, everyone close your eyes."
- 02"Mafia, wake up." The mafia open their eyes and silently agree on a target.
- 03"Mafia, go to sleep."
- 04"Doctor, wake up." The doctor protects one player, and may protect themselves.
- 05"Doctor, go to sleep."
- 06"Detective, wake up." They point at one player; the narrator gives a thumbs up or down.
- 07"Detective, go to sleep."
- 08"Town, wake up."
The day phase: discussion and voting
This is the real game. The table talks, everyone defends themselves, and a vote eliminates one person.
Two rules are enough to make a day phase work:
At experienced tables the first day phase usually passes with no information at all. That is normal: the first elimination being close to random is part of the game.
- 01Speaking order: equal time for everyone (30-60 seconds), going round.
- 02Voting: nominate first, then show hands. Most votes is eliminated.
- 03Ties: either both survive or you run a second vote between them — decide which before the game starts.
- 04Eliminated players do not speak. This is the most-broken rule and the one that ruins the game fastest.
What the narrator does and does not do
The narrator is the referee. They know every role, run the flow and favour nobody.
Their most common failure is leaking information through their face. Looking surprised when the mafia pick someone, smiling when the detective hits the right person — both hand the table information.
- 01Does: run the phases in order, keep time, count votes.
- 02Does: reveal the eliminated player's role, if the table plays that way.
- 03Does not: hint at anything or join the discussion.
- 04Does not: change a rule mid-game.
Playing well as mafia
The winning side in Mafia is rarely the better liar — it is the side that draws the least attention.
- 01Do not go quiet early: silence is what a table notices first.
- 02Do not over-defend: defending yourself before anyone accuses you is the loudest tell there is.
- 03Visibly side with a villager: looking like a pair spreads the suspicion.
- 04Defend your teammate once, never twice.
- 05Do not rush the night choice: repeatedly targeting the same person breaks the narrator's rhythm.
Playing well as a villager
- 01Track who voted for whom. The voting pattern says more than the speeches.
- 02Watch not who stayed quiet in round one, but who accused someone earliest.
- 03If you are the detective, do not reveal it immediately: you get eliminated that same night.
- 04If you are the doctor, do not protect the same person two nights running.
- 05Take the eliminated player's last words seriously, but never as proof on their own.
When there aren't enough people
Mafia does not work below seven: the ratio breaks and the game ends in two rounds. As the table shrinks, a conversation game fits better than a bluffing one.
If the group still wants to keep fooling each other, a ready-made deck does the job: the Best Liar Wins set is built on exactly this mechanic — the table decides whether what it just heard was true or invented. The Gossip Pot suits groups who have known each other a long time.
Frequently asked questions
How many people do you need for Mafia?
Seven minimum: one narrator and six players. Below that the ratio breaks and the game ends in a couple of rounds. The best range is 9-15.
How many mafia should there be?
The standard ratio is one mafia per 3-4 villagers. Three mafia in a nine-player game and four in a twelve-player game both play out evenly. Too many and the game tilts to the mafia, too few and the villagers cannot lose.
Can the narrator play?
No. The narrator knows all the roles, so they sit out. If you are short on people, apps that deal roles let everyone play, but in the classic setup the narrator stays neutral.
Can eliminated players talk?
No. Once eliminated you stay silent for the rest of the round — including gestures and expressions. Relax this rule and the game loses its point fast.
How long does a game of Mafia take?
20-40 minutes per round. What sets the length is not the player count but how much time the day discussions get. Cap speeches at 30 seconds each and a round comes in around 20 minutes.
Card sets mentioned in this post
Ready to play?
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